JDB : Journal of Digital Business https://ojsiibn1.indobarunasional.ac.id/JDB <p style="text-align: justify;"><strong>JDB : Journal of Digital Business</strong> adalah jurnal yang diterbitkan oleh program studi Bisnis Digital Indobaru Nasional. Jurnal ini terbit dua kali per tahun. JDB membuka akses untuk semua artikel atau jurnal yang memiliki tema seputar bisnis digital dengan fokus dan scope &nbsp;pada pemasaran digital, platform digital, iklan digital, brand produk , start-up, strategi bisnis digital, teknologi dalam bisnis, dan revolusi industri 4.0.&nbsp; Bentuk penelitian seperti penelitian kualitatif, kuantitatif, eksperimen, ataupun pandangan konseptual dari era glabalisasi.</p> <p style="text-align: justify;">&nbsp;&nbsp;</p> LPPM IIBN en-US JDB : Journal of Digital Business PENGARUH KEPERCAYAAN KONSUMEN, KUALITAS PRODUK DAN BRAND IMAGE TERHADAP KEPUTUSAN PEMBELIAN PADA APLIKASI LAZADA DI KOTA BATAM https://ojsiibn1.indobarunasional.ac.id/JDB/article/view/1378 <p><strong><em>Abstract</em></strong></p> <p><em>This study aims to evaluate how consumer trust, product quality, and brand image influence purchasing decisions through the Lazada application in Batam City. The type of research used is a descriptive method with a quantitative approach. The population in this study consists of active Lazada users in Batam City who are not known for sure. The technique for determining the sample size uses the Lameshow formula by producing 100 respondents drawn based on purposive sampling. The data analysis method uses data quality testing, classical assumption testing, influence testing, and hypothesis testing. The findings of the multiple linear regression analysis show that consumer trust has a 13.4% influence on purchasing decisions. Product quality has a 20.6% influence on purchasing decisions. Brand image has a 37.1% influence on purchasing decisions. The results of the determination coefficient analysis (R<sup>2</sup>) reveal that purchasing decisions can be explained by consumer trust, product quality, and brand image by 77.0%. The findings of the t-test and F-test reveal that consumer trust, product quality, and brand image have a positive and significant effect on purchasing decisions, both partially and simultaneously.</em></p> <p><em>&nbsp;</em><strong><em>Keywords</em></strong><em>: </em><em>Brand Image, Consumer Trust, Product Quality, Purchasing Decisions</em></p> Irmaya Sukma Pertiwi Renniwaty Siringoringo ##submission.copyrightStatement## 2026-10-28 2026-10-28 1 1 1 13 PERANCANGAN UI/UX APLIKASI FOODSTORY “SATU GIGITAN ,SEJUTA CERITA” SEBAGAI PLATFORM INFORMASI KULINER NUSANTARA MENGGUNAKAN FIGMA https://ojsiibn1.indobarunasional.ac.id/JDB/article/view/1353 <p>Perkembangan teknologi informasi mempercepat akses data kuliner, namun platform Blogger konvensional FoodStory memiliki keterbatasan pada fleksibilitas tata letak visual dan navigasi menu <em>mobile</em> yang kurang intuitif, sehingga penyampaian narasi filosofis kuliner Nusantara menjadi kurang optimal. Penelitian ini bertujuan merancang ulang antarmuka FoodStory menjadi prototipe aplikasi <em>mobile</em> yang elegan, minimalis, dan fungsional menggunakan perangkat lunak Figma. Metode penelitian yang digunakan adalah <em>Design Thinking</em> dengan pendekatan deskriptif komparatif melalui lima tahapan: <em>empathize, define, ideate, prototype,</em> dan <em>testing</em>. Hasil temuan menunjukkan bahwa implementasi desain <em>high-fidelity</em> dengan skema warna <em>earth tone</em>, struktur <em>top navigation bar</em>, dan sistem kartu berbasis <em>grid pagination</em> berhasil memotong waktu pencarian informasi resep secara signifikan serta meningkatkan kenyamanan visual. Kesimpulannya, transformasi antarmuka ini mampu meningkatkan nilai <em>usability</em> dan kepuasan interaksi pengguna secara optimal. Implikasi dari penelitian ini memberikan kontribusi praktis serta referensi bagi pengembang platform digital dalam menciptakan pengalaman visual yang menarik untuk pelestarian budaya pangan lokal.</p> <p>&nbsp;</p> Siti Nazwa Maulidiya Cosmas Eko Suharyanto ##submission.copyrightStatement## 2026-10-28 2026-10-28 1 1 14 22 PERANCANGAN UI/UX PORTAL INFOMASI BISNIS DIGITAL MENGGUNAKAN APLIKASI FIGMA https://ojsiibn1.indobarunasional.ac.id/JDB/article/view/1355 <p>Perkembangan teknologi informasi mendorong kebutuhan akan media penyampaian informasi yang cepat, mudah diakses, dan sesuai dengan kebutuhan pengguna. Program Studi Bisnis Digital Institut Teknologi dan Bisnis Indobaru Nasional belum memiliki portal informasi yang dirancang secara khusus untuk menyajikan informasi akademik maupun non-akademik secara terintegrasi sehingga informasi yang tersedia belum tersampaikan secara optimal kepada mahasiswa dan masyarakat. Penelitian ini bertujuan merancang User Interface (UI) dan User Experience (UX) Portal Informasi Bisnis Digital menggunakan aplikasi Figma sebagai solusi dalam penyediaan media informasi yang lebih efektif dan mudah digunakan. Metode penelitian yang digunakan adalah metode prototype yang meliputi analisis kebutuhan pengguna, perancangan antarmuka, pembuatan prototype, dan evaluasi desain. Hasil penelitian berupa rancangan prototype portal informasi yang mencakup halaman beranda, profil program studi, berita, kegiatan, artikel, galeri, dan fitur pencarian informasi. Rancangan yang dihasilkan memiliki tampilan yang terstruktur, navigasi yang mudah dipahami, serta mampu meningkatkan kemudahan pengguna dalam mengakses informasi. Penelitian ini menyimpulkan bahwa penggunaan Figma efektif dalam mendukung proses perancangan UI/UX dan menghasilkan desain portal informasi yang sesuai dengan kebutuhan pengguna. Hasil penelitian ini diharapkan dapat menjadi acuan dalam pengembangan dan implementasi Portal Informasi Bisnis Digital pada tahap selanjutnya.</p> Samuel Noperto Simarmata Cosmas Eko Suharyanto ##submission.copyrightStatement## 2026-10-28 2026-10-28 1 1 23 29 MEMBANGUN WEBSITE E-COMMERCE PADA TOKO RIZSTORE MENGGUNAKAN WORDPRESS DAN WOOCOMMERCE https://ojsiibn1.indobarunasional.ac.id/JDB/article/view/1371 <p><em>Technological developments, particularly in the fields of financial technology and e-commerce, have transformed the way Indonesians conduct buying and selling transactions. This study aims to build an e-commerce website for Rizstore, a clothing retailer. The website was developed using WordPress as a Content Management System (CMS) combined with the WooCommerce plugin to manage the product catalog, shopping cart, payment methods, and order management. WordPress was chosen because of its open source nature, ease of use, and flexibility for customization. The system development method used was the Rapid Application Development (RAD) method. This method was chosen because it allows for rapid development by utilizing existing software components, allowing the system to be immediately implemented and customized according to needs without having to go through the development process from scratch. The result of this study is a functional e-commerce website that can be used to market products online. This research is expected to serve as a reference for small business owners who want to start selling digitally without having to have a physical store first, as well as provide academic contributions in the field of web-based information system development.</em></p> Rizky Ardian Cosmas Eko Suharyanto ##submission.copyrightStatement## 2026-10-28 2026-10-28 1 1 30 40 DETERMINASI DISIPLIN KERJA DAN GAYA KEPEMIMPINAN TERHADAP KINERJA KARYAWAN https://ojsiibn1.indobarunasional.ac.id/JDB/article/view/1415 <p><em>Human resource management is a very interesting thing to research because it affects the good and bad of an organization. This study aims to determine the determination of work discipline and leadership style as well as two factors that affect employee performance. This research uses a questionnaire for 109 respondents and SPSS version 25. This research is quantitative research and statistical analysis and multiple linear regression methods with quantitative analysis. Based on SPSS data analysis, researchers obtained multiple linear regression analysis results for work discipline (X1) of 5,357 with a significance value of 0.000 and leadership style (X2) of 3,761 with a significance value of 0.000. The simultaneous test results (F test) were 38.616 with a significance value of 0.000. The conclusion of this study, the first hypothesis is that work discipline has a significant effect on employee performance, the second hypothesis is that leadership style has a significant effect on employee performance and the last hypothesis is that the two variables (work discipline, leadership style) have a simultaneous influence on employee performance.</em></p> Rejeki Bangun Renniwaty Siringoringo ##submission.copyrightStatement## 2026-07-01 2026-07-01 1 1 41 47