HEDONIC-MOTIVATION SYSTEM: PENGUKURAN INTENSI MAHASISWA DALAM PENGGUNAAN LEARNING MANAGEMENT SYSTEM
Abstract
One part of the academic information system at Universal University is a learning management system (LMS) that is used to support learning activities, so this system must be designed to be able to provide convenience for students as the main users. There are intrinsic motivational behaviors that need to be identified as consideration of factors that might have an impact on students' perceptions in their intentions to use a system. The Hedonic-motivation system (HMS) theory emphasized that in order to increase one's intention to use information systems, then the pleasure factor needs to be included along with the usability factor and the ease of use factor. The four HMS variables used in the measurement are ease of use, usability, enjoyment, and intention to use. The measurement results will be obtained dominant influential factors that can be used as a basic guideline in designing system interactions in the form of conceptual designs for the development of LMS at Universal University.References
Parsons, J.J. dan Oja, D. (2011). New perspectives on computer concepts 2011. Boston: Course Technology, Cengage Learning.
Khrisnaveni, R., dan Meenakumari, J. (2010). Usage of ICT for information administration in higher education institution: A study. International Journal of Environmental Science and Development, 1(3), 282-286.
Walker, D.S., Lindner, J.R., Murphrey, dan Dooley, K. (2016). Learning management system usage: Perspectives from university instructors. The Quarterly Review of Distance Education, 17(2), 41-50.
Ernst, CP.H., Pfeiffer, J., dan Rothlauf, F. (2013). Hedonic and utilitarian motivations of social network site adoption. Working Papers in Information Systems and Business Administration, Johannes Gutenberg-University Mainz.
Lowry, P.B., Gaskin, J.E., Twyman, N.W., Hammer, B., and Roberts, T.L. (2013). Taking “Fun and Games” Seriously: Proposing the Hedonic-Motivation System Adoption Model (HMSAM). Journal of the Association for Information Systems.14 (11)/2.1-65.
Baabdullah, A. M. 2018. Consumer adoption of Mobile Social Network Games (M-SNGs) in Saudi Arabia: The role of social influence, hedonic motivation and trust. Technology in Society.53, 91-102.
Sharif, A and Syed, A.R. 2017. The influence of hedonic motivation, self-efficacy, trust and habit on adoption of internet banking: a case of developing country.International Journal of Electronic Customer Relationship Management.11(1),1-22.
Venkatesh, V., Thong, J.Y.L. and Xu, X. (2012). Consumer acceptance and use of information technology: Extending the unified theory of acceptance and use of technology. MISQuarterly. 36(1).157–178.
Robbins, S.P. dan Judge, T.A. (2013). Organizational Behavior (15 ed.). Essex: Pearson Education Limited.
Huta, V., & Waterman, A. S. (2014). Eudaimonia and its distinction from hedonia: Developing a classification and terminology for understanding conceptual and operational definitions. Journal of Happiness Studies. 15. 1425–1456.
Bolier, L., Haverman, M.,Westerhof, G. J., Riper, H., Smit, F., & Bohlmeijer, E. (2013). Positive psychology interventions: A meta-analysis of randomized controlled studies. BMC Public Health.13, 119.
Grimm, C., Kemp, S., & Jose, P. E. (2015). Orientations to happiness and the experience of everyday activities.The Journal of Positive Psychology. 10. 207–218.
Henderson, L. W., Knight, T., & Richardson, B. (2014). The hedonic and eudaimonic validity of the orientations to happiness scale.Social Indicators Research. 115. 1087–1099.
Griffin, R.W. dan Moorhead, G. (2014). Organizational behavior: Managing people and organizations (11 ed.). Mason: South-Western, Cengage Learning.
Sekaran, U., & Bougie, R. (2010). Research Methods for Business, 5th Edition. London: Wiley.